Spell Limits
There are two Spell Limits that replace the limits that were previously imposed by Spell slots, the Casting Limit and the Preparation Limit.
Casting Limit
The Casting Limit depends on your spellcaster level and determines two things:
- Firstly, it is the maximum number of Spell Points you can use each round before having to Overcast, refreshing at the start of your turn.
- Secondly, it is the maximum number of Spell Points you can spend on a singular spell or feature before having to Overcast when acting outside of turn order.
You can find your Casting Limit in the Spellcasting Table in the row for your spellcaster level, in the Spell Limits column. If you have half or third levels, you may have to consult the Halfcaster Table or Thirdcaster Table respectively.
Casting Multiple Spells with Spell Point Costs: Instead of only being able to cast a single spell that costs Spell Points in a turn, you can now cast multiple such spells each turn in accordance with your Casting Limit, Overcasting when exceeding it.
Preparation Limit
The Preparation Limit depends on a spellcasting classes level. You have one Preparation Limit for every spellcasting class you have levels in, and it determines the maximum number of Spell Points a spell that you prepare through that class can cost.
You can find your Preparation Limit in your classes spellcasting table in the row for your class level, in the Spell Limits column.
Examples
Singleclassing: If you are a level 5 Wizard, the following limits apply:
- You have a Casting Limit of 9 Spell Points.
- You have a Wizard Preparation Limit of 9 Spell Points.
This way, you can prepare Wizard spells with a cost of up to 9 Spell Points, and spend 9 Spell Points each round before having to Overcast.
Multiclassing: If you are a level 4 Ranger and level 3 Sorcerer, the following limits apply:
- You have a Casting Limit of 9 Spell Points.
- You have a Ranger Preparation Limit of 5 Spell Points.
- You have a Sorcerer Preparation Limit of 6 Spell Points.
This way, you can prepare Ranger spells with a cost of up to 5 Spell Points, Sorcerer spells with a cost of up to 6 Spell Points, and spend 9 Spell Points each round before having to Overcast.